Zoo² was created as a response to a brief set by a client (The Royal Zoological Society for Scotland) during my third year at Abertay University. The purpose of the project was to educate the player about conservation efforts, giving an insight to the work that is required to successfully breed animals in captivity. The client specified that the game should be influenced by dating apps where the player identifies the best partnerships, and should be aimed towards high school students in a teaching environment.

For this project I was a part of a 7-member team, being contributed as a designer and programmer. My team members were:

Designers

·         Becky Esplin (Team Leader / Producer)

·         Haig Smith (Programmer)

·         Ross Montague (Producer)

Artists

·         Geneva Johnston

·         Izzy Collins

·         Emily Strachan